Players are responsible for their characters’ choices and are subject to consequences resulting from those choices. Infamy represents a character’s reputation for performing evil or criminal actions. Some Scenarios will call out specific actions that will cause one or more PCs to gain Infamy. A GM can also assign Infamy for evil or criminal acts not specifically called out by the Scenario.
Warnings: The GM must warn the Player that their act will earn Infamy. This warning can be in character or out of character but must be clear to the player. If the PC goes through with the action, they earn the point of Infamy.
Effects of Infamy: Each point of Infamy reduces a PC’s effective level by one for purposes of purchasing gear.
If a character ends an adventure with 3 or more Infamy, that PC’s membership is revoked and they can no longer play in the campaign. The character must be marked dead when the table is reported.
Infamy is not for player actions. Players who commit or describe character actions in violation of the community standards are subject to disciplinary sanctions outlined in the community policy.