Once the game is finished, issue Chronicles to the players and GM.
Filling Out a Chronicle
The sections of a Chronicle are detailed below. Sections marked with an asterisk (*) include some element that GMs must address before players leave the table, either by filling it in themselves or asking the players to fill in the appropriate information. Players can fill out other sections between sessions.
Table: Sample Chronicles by Season
- (A.) Adventure Name/Number: Preprinted on the form.
- (B.) Character Name: Name of the hero who took part in this adventure.
- (C.) Character Number:* Unique identifier for the character played, including the player's Organized Play ID and the character's number.
- (D.) Partner Code: A unique code that identifies the Chronicle that can be used by third parties to reference the Chronicle.
- (E.) Adventure Summary: A brief summary that can include checkboxes to help remind you which choices you made during the adventure.
- (F.) Boons: Special rewards unlocked for playing the scenario. Also contains instructions regarding Achievement Points..
- (G.) Treasure Access:* Uncommon or high level items found during the adventure (if used in the campaign).
- (H.) Variable quantities:* Quantities that depend on character’s level or successes during the adventure, such as treasure.
- (I.) Event Name:* Name given to the event on paizo.com. This can be useful when the event number is incorrect or illegible.
- (J.) Event Number:* Unique identifier for the event where the game was played; provided by the Event Organizer.
- (K.) Date:* Date the adventure was completed.
- (L.) GM Number:* The GM's Organized Play ID.
GMs are no longer required to sign or initial any part of a Chronicle, even though earlier adventures include boxes for that.
GMs are encouraged to add notes to Chronicles about interesting events that occur during the adventure.
Remember that certain permanent afflictions (including death), if not cleared at the end of an adventure, require a character to be marked as dead on the Chronicle Sheet and reported on paizo.com as dead. See Ongoing Effects for the list of those afflictions and options for removing afflictions, including limited exceptions.
Variable Quantities
Experience Points (XP): Each Scenario awards 4 XP.
Credits: At the end of a scenario, the GM awards the PCs credits based on their character level. A character always earns these credits for completing the adventure.
The chart below lists the credits awarded for each character level.
Table: Credits Awarded
Level | Credits |
---|---|
1 | 140 cr |
2 | 220 cr |
3 | 380 cr |
4 | 640 cr |
5 | 1,000 cr |
6 | 1,500 cr |
7 | 2,200 cr |
8 | 3,000 cr |
9 | 4,400 cr |
10 | 6,000 cr |
GMÂ Chronicles
Game Masters earn GM table credits and Achievement Points each time they GM an adventure. You can earn a Chronicle for GMing every time you GM the adventure. If you GM an adventure but do not take a Chronicle for it, report the game on paizo.com using your Organized Play ID number as usual, but leave the character number blank.
GMs have a few special rules for assigning and applying Chronicles:
- Chronicles earned by GMing must be assigned to characters when received.
- Chronicles earned by GMing provide full rewards. This includes 100% of all credits, XP, Downtime, and access to items and Boons.
- A GM's character receives credit for the level range they are in when the Chronicle is applied, regardless of the level at which the GM ran the adventure.
- GMs can choose not to receive a Chronicle for any game they run, deferring it to a future run.
- GMs can assign Chronicles to characters currently playing another adventure. In this case, apply the Chronicle after the character completes their current adventure.
- Chronicles earned by GMing and playing count equally for the One Chronicle per Character rule.
When a Chronicle is assigned to a character who is below the lowest level allowed to play the adventure, treat it as if the GM had played a pregenerated character at the lowest level allowed to play the adventure.
The GM can choose any combination of checkboxes / Boons / rewards that could have been earned by a player. The GM is not limited to the results of the players at any particular table; however, they must select rewards that could have been earned during a single play of the adventure.