After the game, you and your GM will complete some brief housekeeping steps.

Issuing Official Chronicles

After every adventure, the GM issues each player a Chronicle to document the rewards earned by a PC during a particular adventure.

Each Chronicle includes a summary of the adventure; indications of any choices made along the way which could impact the future of the campaign; and a log of rewards earned while exploring. It also provides areas for notes, purchases, and the acquisition/removal of conditions.

GMs must use the Chronicles included in the adventure or the adventure's sanctioning documents. GMs cannot create their own custom chronicles. Changes made to increase accessibility for the GM or players, such as enlarging the text to improve readability, are permitted and encouraged and do not invalidate Chronicles.

Record-Keeping

Organized Play characters rely on good record-keeping to ensure accurate information while playing. Most commonly, players track purchases, Downtime, and other notes on their Chronicle Sheets. However, you can use other tracking methods such as spreadsheets, text documents, or tracking software. If you use another tracking method, you must ensure all the data on each Chronicle is reflected in your records.

Regardless of your tracking method, you must keep copies of all Chronicle Sheets. Your Chronicle Sheets for a particular character must be available for review at all games that character plays in.

You can choose to keep their records digitally or in paper files. If stored digitally, you must be comfortable with GMs handling your device while reviewing records. If in paper files, all pages must be carried to games.

Ongoing Effects

The Pathfinder Society takes care of its members by removing most ongoing non-permanent negative conditions and repairing agents’ damaged (but not destroyed) gear to the condition it was in at the start of the adventure. These services are free and automatic.

Some effects are not removed for free and require special attention. They are detailed below.

Ongoing Afflictions

During an adventure, a character might gain afflictions or harmful conditions such as curses, diseases, poison, or death.

All permanent afflictions must be cleared from the character before the end of the adventure. The following conditions are not automatically removed and must be cleared from the character before the end of the adventure or the character ceases to be available for Organized Play and must be marked dead on the Chronicle and when reporting the game:

  • Death
  • Permanent negative effects, including polymorph or petrification
  • Permanent curses

Affliction removal applies to pregenerated characters. Any unresolved afflictions on a pregen carry over to the Pathfinder Society character receiving credit for the adventure. If that means the character would be marked dead, they are marked dead immediately.

Removing Afflictions

Other PCs can use their spells, feats or class abilities to assist characters in recovering from negative effects. They can also contribute consumables or gold, but are not required to. Characters can always use gold earned during the adventure to clear conditions. Condition removal purchased using AcP or gold automatically succeeds as long as success is possible.

Costs for removing conditions and the discount for removing conditions from pregens are found under Spellcasting Service Costs.

Players can also use the Second Chance AcP Boon (to clear death) or the Pathfinder Condition Removal AcP Boon (to clear all other conditions.) When it is not feasible to purchase these Boons immediately after the game, GMs are encouraged to work with players to ensure that the Boon is purchased in as timely a fashion as possible, and not immediately mark the character “dead” as above.

Ongoing Spell Effects

All permanent or ongoing spell effects end at the end of the adventure, just after resolving negative conditions, with the exception of secret pageCRB pg. 367Core Rulebook page 367
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and continual flameCRB pg. 326Core Rulebook page 326
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/ everlight.PC pg. 329Player Core page 329
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A character can carry over one casting of secret page and one casting of either continual flame or everlight to their next adventure.

Record any ongoing spells, including in your record the spell's rank and the Organized Play number and Character ID of the caster. Spells replaced by subsequent castings, counteracted, or otherwise lost must be recorded as expended (typically, crossed off).

Adventure Rewards

Your character earns a variety of rewards for completing the adventure.

Chronicle Boons

Once completed, some adventures grant access to Boons. These Chronicle Boons will be noted on the Chronicle and can be accessed on the Boons tab of the My Organized Play page on paizo.com .

Chronicle Treasure

Unlike a traditional game in which the PCs would divide recovered magic items and other treasure among themselves, Pathfinder Society awards each participating PC a share of gold based on their respective levels. Rather than divide up items unequally, PCs have equal access to purchase any special treasure found, represented by the items listed on the Chronicle. See Purchasing Guidelines for complete purchasing rules.

Experience Points

Each time you play an adventure, your character receives experience points (XP). Typically, you gain 4 XP for completing a Pathfinder Society Scenario and 12 XP for completing an Adventure Path volume.

Reputation

Reputation is a measure of how influential your character is in the Pathfinder Society. See Factions and Reputation for more about how Reputation works.

Downtime

Not every Pathfinder works for the Society full time. Some are trained artisans, professionals, or performers and earn extra income between missions. Scenarios and Quests grant two days of Downtime per XP earned. Bounties are missions the PC undertakes during their Downtime and thus grant no Downtime. Other adventures grant the Downtime listed in their sanctioning document.

Downtime is spent in Downtime units of up to 8 days at a time. If a character earns 8 days or fewer of Downtime, it is spent in a single unit. If they earn more than 8 days, the character spends units of 8 days, one at a time, until 8 or fewer days remain, then spends the remaining days as a single unit. Multiple different activities can occur in a single Downtime unit, but you can only ever roll once for a given activity in any given unit.

For most PCs, Downtime will be spent Earning Income by rolling a Crafting, Performance, or Lore check and consulting the table below. This table is a modified version of the Earn Income table from the Player Core PC pg. 228Player Core page 228
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that uses a default Task Level of your character's level - 2.

Some abilities or Boons allow other types of skill checks to Earn Income (for example, Bargain Hunter PC pg. 252, CRB pg. 258Player Core page 252
Core Rulebook page 258
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) or allow you to attempt higher-level tasks.

If a Chronicle is assigned but not immediately applied (see Applying Credit), then wait to calculate downtime until the Chronicle is applied.

Complete any other Downtime activities (crafting, retraining, etc.) before beginning Earn Income checks. Make one skill check for each Earn Income Downtime Unit (including units where you complete multiple activities, such as spending 7 days retraining and then 1 day Earning Income). Checks to Earn Income do not carry beyond the Downtime unit In which the check was made.

On a critical success, treat your PC level as 1 higher to determine results, to a minimum level of 3. On a critical failure, you gain nothing from Earn Income during that Downtime unit.

Players are responsible for rolling and recording their own Downtime activities and results and can choose not to do so if they prefer to simplify play. Alternately, for players seeking more in-depth Downtime, the Player Options and Tools section includes rules for additional Downtime activities.

Table: Earn Income Pre-calculated


LEVELS 1-4 EARN INCOME (FOR 8 DAYS)

PC Level DC Failed Trained Expert
1-2 14 8 cp 4 sp 4 sp
3 15 16 cp 16 sp 16 sp
4 16 32 cp 24 sp 24 sp
5* - - 40 sp 40 sp


LEVELS 5-8 EARN INCOME (FOR 8 DAYS)

PC Level DC Failed Trained Expert
5 18 64 cp 40 sp 40 sp
6 19 8 sp 56 sp 64 sp
7 20 16 sp 72 sp 8 gp
8 22 24 sp 12 gp 16 gp
9* - - 16 gp 20 gp


LEVELS 9-12 EARN INCOME (FOR 8 DAYS)

PC Level DC Failed Trained Expert Master
9 23 32 sp 16 gp 20 gp 20 gp
10 24 40 sp 20 gp 24 gp 24 gp
11 26 48 sp 24 gp 32 gp 32 gp
12 27 56 sp 32 gp 40 gp 48 gp
13* - - 40 gp 48 gp 64 gp


LEVELS 1-4 EARN INCOME (FOR 2 DAYS)

PC Level DC Failed Trained Expert
1-2 14 2 cp 1 sp 1 sp
3 15 4 cp 4 sp 4 sp
4 16 8 cp 6 sp 6 sp
5* - - 10 sp 10 sp


LEVELS 5-8 EARN INCOME (FOR 2 DAYS)

PC Level DC Failed Trained Expert
5 18 16 cp 10 sp 10 sp
6 19 2 sp 14 sp 16 sp
7 20 4 sp 18 sp 2 gp
8 22 6 sp 3 gp 4 gp
9* - - 4 gp 5 gp


LEVELS 9-12 EARN INCOME (FOR 2 DAYS)

PC Level DC Failed Trained Expert Master
9 23 8 sp 4 gp 5 gp 5 gp
10 24 10 sp 5 gp 6 gp 6 gp
11 26 12 sp 6 gp 8 gp 8 gp
12 27 14 sp 8 gp 10 gp 12 gp
13* - - 10 gp 12 gp 16 gp


LEVELS 1-4 EARN INCOME (FOR 4 DAYS)

PC Level DC Failed Trained Expert
1-2 14 4 cp 2 sp 2 sp
3 15 8 cp 8 sp 8 sp
4 16 16 cp 12 sp 12 sp
5* - - 20 sp 20 sp


LEVELS 5-8 EARN INCOME (FOR 4 DAYS)

PC Level DC Failed Trained Expert
5 18 32 cp 20 sp 20 sp
6 19 4 sp 28 sp 32 sp
7 20 8 sp 36 sp 4 gp
8 22 12 sp 6 gp 8 gp
9* - - 8 gp 10 gp


LEVELS 9-12 EARN INCOME (FOR 4 DAYS)

PC Level DC Failed Trained Expert Master
9 23 16 sp 8 gp 10 gp 10 gp
10 24 20 sp 10 gp 12 gp 12 gp
11 26 24 sp 12 gp 16 gp 16 gp
12 27 28 sp 16 gp 20 gp 24 gp
13* - - 20 gp 24 gp 32 gp

* On a critical success increase your PC level by 1 to determine results, to a minimum level of 3.

Applying Credit

Normally, Chronicles are applied as soon as they are issued. Apply all Chronicle rewards, Downtime, and ongoing effects and conditions to the character. This must be done before the character’s next game.

When a Chronicle is applied, the following things happen in order: earn adventure gold, complete Downtime, then earn XP. Downtime occurs before leveling up, which affects alternate Downtime options including crafting. Items can be purchased at any time when not playing an adventure, so characters can level up before making purchases, which affects what items are available.

Chronicles earned by playing a pregenerated character have a few additional rules:

  • Pregen Chronicles assigned to a brand new or 1st-level character can be applied immediately to the character at 1st level or held until the character reaches the pregen's level. Chronicles assigned to a character above level 1 must be held until the character reaches the pregen's level.
  • Pregen Chronicles applied to 1st-level characters gain the following limitations:
    • Award Treasure Bundles/gold as if the earning character was 1st level.
    • Characters do not benefit from any Boons or item unlocks on the Chronicle until they reach the lowest level allowed to play the adventure.

Once a PC reaches the level of one or more of their held Chronicles, those held Chronicles are applied immediately in the order in which they were played. Complete Downtime and earn all rewards on one Chronicle (following the order above) before applying the next Chronicle. Downtime checks use the skills of the character who is receiving credit for the adventure at the time the Chronicle is applied.

If a Chronicle grants more than 4 XP, apply it 4 XP at a time, including the associated rewards. All credit and rewards from a single Chronicle must be applied before applying another Chronicle.

Applying credit in batches can advance a character multiple levels. The character’s level cannot exceed the level of any Chronicle applied to them, so any out-of-level Chronicles applied are lost.

Leveling Up

Characters advance 1 level for every 12 XP they earn. Characters who are eligible to level up must do so immediately. Pathfinder Society XP is a running total and is not reset when you level up.