Mission Briefing

Each adventure typically begins with a briefing, either in the form of a message, a meeting with a Venture-Captain, or a job offer from an outside employer.

Hero Points: Immediately after the mission briefing, the GM will distribute initial Hero Points. PC pg. 413, CRB pg. 467Player Core page 413
Core Rulebook page 467
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Some rewards grant players additional initial Hero Points; these rewards include GM Glyphs, Campaign Coins , and Order of the Wayfinder recognition. Remember, you can have a maximum of 3 Hero Points at a time. PC pg. 413, CRB pg. 467Player Core page 413
Core Rulebook page 467
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Daily Preparations: In most cases, PCs can perform their daily preparations (changing prepared spells, preparing staves, etc.) after the mission briefing and questions. In exceptional circumstances, such as if the briefing is interrupted, a GM might determine there is not time for such adjustments before the mission.

Purchasing Equipment: This will also often be the last opportunity your character has to purchase any needed equipment during the adventure.

Pathfinder Provisions

In a Pathfinder Society Scenario, your character also receives consumable provisions from the Pathfinder Society. Pathfinders receive one of the following healing potions, based on the character’s level at the beginning of the adventure. You can choose a different item from the Pathfinder Provisions table instead of the healing item if you wish. You can choose an item from the character's level or any lower level.

If not used by the end of the adventure, the item or items are returned to the character’s contacts.

Note: Pregenerated characters do receive Pathfinder Provisions.

Note: Scrolls marked with an asterisk (*) can be chosen at higher levels, heightened to an appropriate level for the character. For example, a 5th-level character could receive a 3rd-rank scroll of heal.

Table: Pathfinder Provisions

Level Healing Potion Other Items
1-2 minor healing potion (GM Core 259)
minor oil of unlife (GM Core 258)
lesser antidote (GM Core 246)
lesser bravo's brew (GM Core 246)
marvelous miniature (ladder) (GM Core 268)
oil of potency (GM Core 257)
potency crystal (GM Core 266)
silver salve (GM Core 251)

1st-rank scroll of heal* (Player Core 335)
1st-rank scroll of mystic armor (Player Core 346)
1st-rank scroll of runic weapon (Player Core 354)
3-4 lesser healing potion (GM Core 259)
lesser oil of unlife (GM Core 258)
climbing bolt (GM Core 255)
low-grade alloy orb (GM Core 263)
oil of mending (GM Core 257)
oak potion (GM Core 259)

2nd-rank scroll of cleanse affliction* (Player Core 320)
2nd-rank scroll of clear mind* (Player Core 320)
2nd-rank scroll of dispel magic* (Player Core 325)
2nd-rank scroll of resist energy (Player Core 353)
2nd-rank scroll of sound body* (Player Core 357)
2nd-rank scroll of sure footing* (Player Core 361)
5-6 moderate healing potion (GM Core 259)
moderate oil of unlife (GM Core 258)
lesser potion of resistance (your choice of energy; GM Core 260)
moderate antidote (GM Core 246)
potion of leaping (GM Core 260)
salve of antiparalysis (GM Core 258)

3rd-rank scroll of haste (Player Core 335)
3rd-rank scroll of heroism (Player Core 335)
7-8 2x moderate healing potion (GM Core 259)
2x moderate oil of unlife (GM Core 258)
standard-grade alloy orb (GM Core 263)

4th-rank scroll of fly (Player Core 332)
4th-rank scroll of mountain resilience (Player Core 346)
9-10 3x moderate healing potion (GM Core 259)
3x moderate oil of unlife (GM Core 258)
greater antidote (GM Core 246)
greater potency crystal (GM Core 266)
moderate bravo's brew (GM Core 246)
moderate potion of resistance (your choice of energy; GM Core 260)

5th-rank scroll of breath of life (Player Core 319)
5th-rank scroll of howling blizzard (Player Core 335)
11-12 greater healing potion (GM Core 259)
greater oil of unlife (GM Core 258)
exquisite standard-grade alloy orb (GM Core 263)
greater oil of potency (GM Core 257)

6th-rank scroll of truesight (Player Core 364)
13-14 2x greater healing potion (GM Core 259)
2x greater oil of unlife (GM Core 258)
greater potion of resistance (your choice of energy; GM Core 260)
major antidote (GM Core 246)

7th-rank scroll of energy aegis (Player Core 328)
7th-rank scroll of true target (Player Core 364)
15-16 3x greater healing potion (GM Core 259)
3x greater oil of unlife (GM Core 258)
greater bravo's brew (GM Core 246)
high-grade alloy orb (GM Core 263)
major potency crystal (GM Core 266)
truesight potion (GM Core 261)

8th-rank scroll of desiccate (Player Core 323)
8th-rank scroll of divine inspiration (Player Core 325)
17-18 major healing potion (GM Core 259)
major oil of unlife (GM Core 258)
exquisite high-grade alloy orb (GM Core 263)

9th-rank scroll of foresight (Player Core 332)
9th-rank scroll of overwhelming presence (Player Core 347)
19-20 2x major healing potion (GM Core 259)
2x major oil of unlife (GM Core 258)
major oil of potency (GM Core 257)

10th-rank scroll of avatar (Player Core 316)
10th-rank scroll of cataclysm (Player Core 319)
10th-rank scroll of indestructability (Player Core 338)

Void Energy Healing

Any time a Pathfinder Society NPC or allied NPC provides a healing potion or heal spell (as a casting, wand, scroll, effect of a boon including promotional boon, or other similar effect), a PC who relies on void energy healing can receive an oil of unlife GMC pg. 258, APG pg. 258GM Core page 258
Advanced Player's Guide page 258
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or harm spell PC pg. 334, CRB pg. 343Player Core page 334
Core Rulebook page 343
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of an equal spell rank instead.

The player must make this request at the time the healing is supplied. Treasure found during the adventure and gifts from NPCs not affiliated with the Pathfinder Society are unaffected.

Treasure

You will typically find items during play. These items are available for use during the adventure and often appear as purchasable items on Chronicles.

Your party will also find or earn Treasure Bundles (TBs) during play, simplified units that represent an even share of the adventure’s rewards and scale with your level. Most scenarios are designed to award 8 Treasure Bundles, with 2 bonus Treasure Bundles available through exceptional play. See Concluding an Adventure for details.

Once Per Adventure Options

Character Options that can be used less often than once per day can be used once per adventure in Pathfinder Society play.

Crafting

Characters are not able to craft items during an adventure. The only permitted crafting happens during Downtime (see Downtime Crafting).

Run Prudently

The Paizo Organized Play program strives to provide a fun, engaging, consistent experience at all tables. GMs are required to run Paizo Organized Play adventures as written, but are empowered to make adjustments to suit the table, fix obvious errors or typos, use alternate maps, and ensure all players have the best possible experience.

GMs must allow you to use legal character options and cannot change the mechanics of those options. GMs can change the presentation of adventure elements (reskin) to avoid phobias or otherwise ensure a positive experience for all players, but cannot change the mechanics of those elements.

For additional details, see Permitted Table Adjustments. For legal character options, see the Character Options page .

Ethical Infractions and Infamy

Players are responsible for their characters’ choices and are subject to consequences resulting from those choices. Infamy represents a character’s reputation for performing evil or criminal actions. Some Scenarios will call out specific actions that will cause one or more PCs to gain Infamy. A GM can also assign Infamy for evil or criminal acts not specifically called out by the Scenario.

Warnings: The GM must warn the Player that their act will earn Infamy. This warning can be in character or out of character but must be clear to the player. If the PC goes through with the action, they earn the point of Infamy.

Effects of Infamy: Each point of Infamy reduces a PC’s effective level by one for purposes of purchasing gear.

If a character ends an adventure with 3 or more Infamy, that PC’s membership is revoked and they can no longer play in the campaign. The character must be marked dead when the table is reported.

Infamy is not for player actions. Players who commit or describe character actions in violation of the community standards are subject to disciplinary sanctions outlined in the community policy.

Reducing Infamy: A PC can purchase the Untarnished Reputation Boon with AcP to reduce their Infamy by 1.

Major Infractions: Characters who become Wantonly Evil by performing vile actions deliberately and without motive or provocation cannot reduce the value by spending AcP and are retired from the campaign when they reach 3 Infamy. This measure is a last resort; players must try to play their characters in ways that are within the bounds of acceptable Pathfinder behavior, even if their characters have gained some Infamy.

If a character is retired for reaching 3 Infamy, the GM must report the issue to their local Venture-Captain or Regional Venture-Coordinator. (See Violation Enforcement Procedures for more information.)

Only in-game actions earn Infamy. Code of Conduct violations earn players table sanctions.