Older Pathfinder Society Scenarios used the Treasure Bundles system for awarding gold at the end of the adventure. It is reproduced below for reference.
Treasure Bundles
At the end of a scenario, the GM counts the Treasure Bundles (TB) the party found. The value of a Treasure Bundle depends on the level of the character earning it. Most scenarios are designed to award 8 Treasure Bundles, with 2 bonus Treasure Bundles available through exceptional play. See Advice for Running for further discussion.
The chart below gives the value of individual Treasure Bundles and pre-calculates the most common values.
Table: Treasure Bundles
Levels 1-4 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 1 | 1 gp, 4 sp | 9 gp, 8 sp | 11 gp, 2 sp | 12 gp, 6 sp | 14 gp |
| 2 | 2 gp, 2 sp | 15 gp, 4 sp | 17 gp, 6 sp | 19 gp, 8 sp | 22 gp |
| 3 | 3 gp, 8 sp | 26 gp, 6 sp | 30 gp, 4 sp | 34 gp, 2 sp | 38 gp |
| 4 | 6 gp, 4 sp | 44 gp, 8 sp | 51 gp, 2 sp | 57 gp, 6 sp | 64 gp |
Levels 3-6 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 3 | 3 gp, 8 sp | 26 gp, 6 sp | 30 gp, 4 sp | 34 gp, 2 sp | 38 gp |
| 4 | 6 gp, 4 sp | 44 gp, 8 sp | 51 gp, 2 sp | 57 gp, 6 sp | 64 gp |
| 5 | 10 gp | 70 gp | 80 gp | 90 gp | 100 gp |
| 6 | 15 gp | 105 gp | 120 gp | 135 gp | 150 gp |
Levels 5-8 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 5 | 10 gp | 70 gp | 80 gp | 90 gp | 100 gp |
| 6 | 15 gp | 105 gp | 120 gp | 135 gp | 150 gp |
| 7 | 22 gp | 154 gp | 176 gp | 198 gp | 220 gp |
| 8 | 30 gp | 210 gp | 240 gp | 270 gp | 300 gp |
Levels 7-10 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 7 | 22 gp | 154 gp | 176 gp | 198 gp | 220 gp |
| 8 | 30 gp | 210 gp | 240 gp | 270 gp | 300 gp |
| 9 | 44 gp | 308 gp | 352 gp | 396 gp | 440 gp |
| 10 | 60 gp | 420 gp | 480 gp | 540 gp | 600 gp |
Levels 9-12 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 9 | 44 gp | 308 gp | 352 gp | 396 gp | 440 gp |
| 10 | 60 gp | 420 gp | 480 gp | 540 gp | 600 gp |
| 11 | 86 gp | 602 gp | 688 gp | 774 gp | 860 gp |
| 12 | 124 gp | 868 gp | 992 gp | 1116 gp | 1240 gp |
Levels 11-14 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 11 | 86 gp | 602 gp | 688 gp | 774 gp | 860 gp |
| 12 | 124 gp | 868 gp | 992 gp | 1116 gp | 1240 gp |
| 13 | 188 gp | 1316 gp | 1504 gp | 1692 gp | 1880 gp |
| 14 | 274 gp | 1918 gp | 2192 gp | 2466 gp | 2740 gp |
Levels 13-16 Scenario Treasure Bundle Values
| Level | Each TB | 7 TB | 8 TB | 9 TB | 10 TB |
|---|---|---|---|---|---|
| 13 | 188 gp | 1316 gp | 1504 gp | 1692 gp | 1880 gp |
| 14 | 274 gp | 1918 gp | 2192 gp | 2466 gp | 2740 gp |
| 15 | 408 gp | 2856 gp | 3264 gp | 3672 gp | 4080 gp |
| 16 | 620 gp | 4340 gp | 4960 gp | 5580 gp | 6200 gp |
Running Treasure Bundles
In the course of completing a Scenario, characters are likely to encounter, if not acquire, all 10 Treasure Bundles as part of overcoming challenges and inspecting their surroundings. That said, a non-linear adventure might include encounter areas (and treasure) the PCs miss entirely, and there might be small portions of treasure that a group would overlook entirely (such as hidden in a concealed room). As a result, even a capable party might not secure all 10 Treasure Bundles. Taking into account the free consumable items granted to PCs at the beginning of adventures, the wealth earned by Pathfinder Society characters is slightly higher than the published standard. GMC pg. 61, CRB pg. 510GM Core page 61
Core Rulebook page 510
(click to close) That means that although missing a Treasure Bundle stings, it is accounted for in the campaign.
However, awarding fewer than the maximum Treasure Bundles is not a punitive tool. Unless recovering a Treasure Bundle is tied to succeeding at key skill checks or making key choices, PCs who overcome an encounter with creative solutions earn the same reward they would have earned by defeating that foe in combat. Adventures call out special exceptions, such as treasure only accessible if the PCs investigate a particular secret door or agree to an NPC’s proposal. If the PCs’ actions allow them to bypass the area or encounter where they would have the chance to recover the treasure, it’s okay to relocate the opportunity to a later point with similar requirements to recover the treasure.
Example: The PCs are supposed to attack a keep, and they successfully trick the guards into escorting the PCs to the final encounter with the evil warlord rather than fighting their way in. By tricking the guards, the PC not only skip the guards fight (which has 2 Treasure Bundles associated with it) and never have a chance to pick up the easily-discovered magic wand in the guardroom (1 additional Treasure Bundle), but they also skip a fight with a minotaur (who guards coins representing 2 Treasure Bundles). The PCs receive credit for these rewards anyway; they overcame the guards encounter, bypassed the minotaur, and would have easily recovered the treasure afterward.
However, escorting the PCs through the keep also means the PCs neither explore the side rooms nor have a chance to find the secret vault where a golden chalice is hidden (1 Treasure Bundle). Finding this vault would have required a PC Searching during exploration and succeeding at a DC 20 Perception check, and the room’s rewards cite that the PCs only receive this reward if they find the room and recover the chalice. In this case, the PCs are given a fair opportunity to find the chalice anyway, such as the secret door and room being relocated to the warlord’s throne room with the same Perception check DC.