All spells and eﬀects end at the end of an adventure with the following exceptions:
- Spells and eﬀects with permanent or instantaneous duration that heal damage, repair damage, or remove harmful conditions remain in eﬀect at the end of the adventure.
- Aﬄictions and harmful conditions obtained during an adventure remain until healed and carry over from adventure to adventure.
During an adventure, a character might gain aﬄictions or harmful conditions such as curses, diseases, poison, or death. Any permanent aﬄictions must be cleared from the character before the end of the adventure or the character ceases to be available for organized play and must be marked dead by the GM.
Exceptions include permanent negative levels, ability drain that does not reduce an ability score to 0, permanent blindness or deafness, and conditions that impose no mechanical eﬀect. These must be recorded on the character’s chronicle sheet.
Aﬄiction removal applies to pregenerated characters. Any unresolved aﬄictions on a pregen carry over to the Starﬁnder Society character receiving credit for the adventure. If that means the character would be marked dead, they are marked dead immediately.
Other PCs can use their spells, feats or class abilities to assist characters in recovering from negative eﬀects. They can also contribute consumables or credits, but are not required to. Characters can always use credits earned during the adventure to clear conditions. Condition removal purchased using AcP or credits automatically succeeds providing it is possible for it to succeed.
Reduce the credit cost to remove aﬄictions from a pregenerated character by: