The following rules are unlikely to come up at most tables. Many of them ideally never come up. They are included here for when they are needed.
The people with the authority to issue rulings for the Starﬁnder Society campaign are:
- Alex Speidel (Organized Play Coordinator),
- Jessica Catalan (Starﬁnder Society Developer), and
- Thurston Hillman (Managing Creative Director (Starfinder)).
Clariﬁcations from other campaigns and their campaign managers do not apply to the Starﬁnder Society Organized Play campaign unless conﬁrmed by one of the above individuals.
From time to time, players might encounter diﬀerent rules sources with minor variations in the rules. In general, the most current English-language printing of the rulebook in question is the deﬁnitive source. For this Guide, the most current printing is the English version on this webpage.
The following guidelines allow players to update or convert existing characters to use the most current rules. Campaign Leadership may allow additional changes in the case of specific errata.
Class Features and Archetype Abilities: If an errata or FAQ changes an ability score-dependent feature of a class or archetype, you can rebuild your character to its current XP. You can keep the same equipment or choose to resell any equipment that augments the altered ability score at full price.
If an errata or FAQ changes one of your character's class features for which there are multiple options (such as a biohacker's ﬁeld of study), you can switch that class feature to a different one that your character would have qualified for at the same level when they ﬁrst received the class feature. Any abilities that have the removed feature as a prerequisite may also be altered in the same manner.
If an errata or FAQ changes a class or archetype so that you no longer have proﬁciency with a given weapon or armor type, you can sell back any aﬀected equipment at full price. You can also swap out any feats directly associated with the aﬀected equipment.
Feats: If a feat changes or is removed from the Character Options page, you have two options: you can switch the old feat for an updated feat of the same name in another legal source (if available), ignoring any prerequisites of the new feat you do not meet, or you can replace the feat (and any of the old feat’s prerequisite feats) entirely with another feat for which you meet all the prerequisites. If any of the feat’s changes directly reference one or more pieces of equipment you own (such as the weapon selected for the Weapon Focus feat), you can sell back that equipment at full price.
Items: If the price of an item increases, you must sell back the aﬀected equipment at its original full price. So long as you have enough credits, you can repurchase the same item at its updated cost.
Spells: If the level of a spell changes, you must retrain the altered spell, replacing it with another spell of its original spell level. You can also retrain one spell of the altered spell’s new level, but only in order to learn the altered spell. You must sell back any items that use that spell at their current full price based on the spell’s old level.
All participants in Paizo Organized Play must adhere to the Paizo Organized Play Code of Conduct and the Organized Play Community Standards—read through them and uphold them at all Organized Play events and sessions.
The version of the Paizo Organized Play Code of Conduct posted on paizo.com is the oﬃcial version and takes precedence in the case of any conﬂict with the version below, which is reproduced here for convenience.
Paizo Organized Play, encompassing Pathﬁnder Society (PFS), Starﬁnder Society (SFS) and Pathﬁnder Adventure Card Society (PACS), is an inclusive social event open to everyone, where we intend that all participants may enjoy gaming in a fun and safe environment. Participants are expected to respect their fellow players and work together to create positive and memorable experiences. While conﬂict between characters may arise, at no time should a player or Game Master (GM) feel excluded or threatened at the table. The Paizo Organized Play organization reserves the right to refuse participation to any person for inappropriate or illegal conduct. All refusals of participation from Organized Play must be accompanied by a reason, duration of refusal, and criteria for rejoining organized play activities.
Inappropriate conduct includes, but is not limited to: the excessive use of foul language, physical or verbal aggression/intimidation, lewd conduct, inappropriate physical contact, unwelcome sexual attention, slander, stalking, or harassment/discrimination based on age, disability, ethnicity, gender or gender expression/identity, race, religion, sexuality, or any other reason.
Complaints under this policy should be brought to the Event Organizer or a Venture-Oﬃcer, who will work to resolve the issue or escalate the issue to the next level within the PFS organization. As an alternative, issues may be reported to the Organized Play Coordinator (OPC) via email at email@example.com. Issues will be resolved at the lowest level possible within the Organized Play organization. In the case that escalation is necessary, the OPC is the ﬁnal arbiter of any dispute arising from application of this policy.
Illegal activity needs to be escalated to proper authorities such as convention organizers, facility security, local police, or other appropriate organizations. Event Organizer or Venture-Oﬃcers are available to assist participants with contacting local law enforcement, providing escorts, or otherwise help participants feel safe for the duration of an event.
Paizo recognizes that there may be themes included in the Organized Play campaigns that result in uncomfortable situations at the gaming table. If content within a scenario or another character at the table presents cause for concern, we request players identify the issue to the Game Master either vocally or by passing a note. We ask that GMs help the table respect attendees’ sensibilities and reduce/redirect problematic themes once identiﬁed. If a participant has been asked to stop any problematic behavior, they are expected to comply immediately, or will be asked to leave the table.
Once again, the intention of Paizo Organized Play is to provide a fun and inclusive gaming environment. The above policy is in place to help further that goal. By joining any Organized Play table, participants are agreeing to the terms and conditions of Paizo Organized Play.
Paizo Organized Play games use the Pathﬁnder Baseline from page 486 of the Pathﬁnder Core Rulebook . Circumstances such as venue restrictions, table composition or player needs can require additional adjustments to the baseline. GMs are encouraged to choose alternate descriptions, utilize Lines and Veils, or incorporate X-Cards as described on page 485 of the Pathﬁnder Core Rulebook to provide the best gaming experience possible.
The version of the Pathﬁnder Baseline published in the Pathﬁnder Core Rulebook is the oﬃcial version and takes precedence in the case of any conﬂict with the version below, which is reproduced here for convenience.
Maintain the integrity of the game. Cheating behaviors include, but are not limited to, falsifying rolls, forging records, using unapproved resources, not owning the sources used by your character, and lying to GMs and Event Organizers. Participants caught cheating will be barred from Paizo Organized Play events for an amount of time dependent on the severity of the oﬀense. Repeat oﬀenders will be banned from all Paizo Organized Play activities.
Paizo Organized Play uses a combination of character sheets, Chronicles, and record trackers to chart character progression. GMs and Event Organizers rely on these documents to keep the campaign honest, fair, and fun for everyone. It is your responsibility to maintain accurate records. Always bring either paper or digital copies of your character sheet and supporting documentation such as Chronicles and record trackers of any character you wish to play to Paizo Organized Play events. If using paper copies, we suggest keeping them all together in a binder, with a folder for each character.
If you cannot produce the supporting documents for your character, the GM can ask you to play a pregenerated character instead.
In keeping with the “Explore, Report, Cooperate” motto of the Starﬁnder and Pathﬁnder Societies, engaging in non-consensual character-versus-character conﬂict is prohibited. Players must obtain the consent of other players before taking an action that would intentionally include another Player Character in a damaging eﬀect or other or harmful eﬀect (such as eﬀects that impose negative conditions).
Some examples include casting a harmful spell on another Player Character or an area that includes them, throwing a weapon with the explode property that would deal damage to another Player Character, or moving closer to another Player Character while surrounded by a harmful emanation in a way that exposes them to its eﬀects.
This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Starﬁnder or Pathﬁnder.
Cheating is rare, and it can be a rather heated topic. If you suspect that a player is cheating, it’s always a good idea to take a step back and consider the possibility that they are instead making an honest mistake. Inaccurate numbers on a character or mistakes on a Chronicle are far more likely to be math errors than deliberate cheating. When you see these issues, keep an open mind and work with the player to resolve them. Other issues, such as lying about the results of a dice roll or the contents of their character sheet or breaking the rules even after being informed of what they are, are more clear-cut.
If you believe a player is cheating, record the organized play number of that player and ask them to leave your table. Afterward, send an email to the Organized Play staﬀ at firstname.lastname@example.org, including the player’s number and as much detail as you can remember about the situation.
No game table is completely free of distractions. However, if something (like an electronic device) creates an ongoing distraction, a GM can request that the player put it away or police their use of the device (such as not also using a tablet computer to play a video game). If the device continues to be a distraction, the GM has the right to ban that particular item for the duration of the game.
Sometimes circumstances prevent a player from completing a scenario. Reasons include—but are not limited to—personal emergencies, device battery issues, venue problems, and bad timing.
To mitigate the impact on the table, GMs can exercise their discretion by adjusting the scenario’s level range or scaling to accommodate the table’s remaining players, bring in the pregenerated character that most closely resembles the lost PC, or postpone the game until all players are able to complete the scenario. If a character sheet is no longer accessible due to a loss of battery power, the player can play the pregenerated character and apply the scenario’s rewards to their original character. In all cases where the GM applies one of the above remedies, rewards for all players are based on the lowest level range played during the scenario.
GMs should work with players who do not ﬁnish an adventure to receive their Chronicle Sheets. When ﬁlling out this Chronicle the Player receives full XP. They receive any reputation rewarded for the tasks the party has completed up to that point, as well as any treasure earned to that point, and any items found that were listed on the Chronicles.
Players receive partial credit for Adventures and Adventure Path volumes based on the amount of sanctioned material they completed. If they complete less than half of the adventure, they receive half of the adventure’s treasure and XP; they gain full access to the items that they found during play. If they complete more than half of the adventure, they receive full credit for the adventure.
In the (hopefully rare) case of a medical emergency (deﬁned as a player needing immediate, unexpected, professional medical treatment), the Chronicle is ﬁlled out as if the player stayed for the full session and they earn the same benefits as the rest of the table.
If a player is removed from a table for violating the community standards, or a character is marked “dead” due to Infamy, then it is the responsibility of the table GM or Event Organizer to advise their local Venture-Oﬃcers of the situation. The GM or Event Organizer must advise the player of the report and provide the player with the venture-oﬃcer's contact information, so that the player may present their side of the issue to the Venture-Oﬃcer. Rules infringements will be kept on ﬁle, as continued violations will result in suspension of Organized Play membership.
Characters reported as Wantonly Evil must additionally be reported to the Organized Play Coordinator (email@example.com) to advise them of the situation. Be sure to include the player’s name, Organized Play number, and email address.
(See Ethical Infractions and Infamy for more about Wanton Evil.)