Boons are rewards that can be applied to a character. Common types of Boons include Achievement Point (AcP) Boons, Chronicle Boons, or Faction Boons. Boons often have traits that describe how the Boon applies. There are some boon traits that deserve speciﬁc mention:
- Advanced: A Boon with the Advanced trait is typically more powerful than other Boons. Characters may only beneﬁt from one advanced boon during an adventure.
- Ally: A Boon with the Ally trait sometimes places a Pawn. This does not allow players to bypass the limits on the number of Pawns they can play.
Boons have no cash value. You cannot sell a Boon to another player.
You can only apply one copy of any Boon to a character unless the Boon states otherwise.
By contrast, as a player you can earn more than one copy of some Boons. The following rules are the default for how many copies of a Boon a player can earn:
- Chronicle Boons are earned by completing adventures. You can earn up to two copies of each Chronicle Boon, one as a player and one as a GM. You can use Replays to earn additional Chronicle Boons.
- AcP Boons are bought with Achievement Points (AcP). Unless otherwise specified, you can buy as many copies of AcP Boons you qualify for as you can afford.
- All other boons limit you to one copy each.
As usual, specific rules override general rules PC pg. 399, CRB pg. 444Player Core page 399
Core Rulebook page 444
(click to close) , so the text of an individual Boon takes precedence over the default rules above.
Some Boons allow players to unlock access to character options over time by checking boxes after meeting the criteria. The following additional rules apply to such Boons:
- Adventure completion Boons: These are Boons that allow you to check one or more boxes after completing any adventure (some Boons might require you to GM the adventure rather than play it). After completing a given adventure, you can check off the relevant number of boxes on any one of these Boons. Note the Boon affected on the Chronicle for the adventure.
- Downtime Boons: These Boons require the PC to spend Downtime. PCs can check boxes on only one of these Boons per day of Downtime, and cannot use Downtime spent on the Boon for other purposes (such as retraining, Downtime Crafting, or Earn Income).
Promotional Boons reward players who show their support for Paizo Organized Play by bringing and displaying visible merchandise and accessories. The rules for these are summarized here, but are sourced from the Perks page of the Paizo web site. In case of a discrepancy, that page takes precedence.
Accessories are divided into ﬁve categories, as described below. Any qualifying accessory must be either a) produced by Paizo, Inc and sold on its webstore, or b) produced by a licensed partner of Paizo, Inc and visibly promote Paizo, Pathﬁnder, Starﬁnder or any associated games or Paizo intellectual property.
Event Organizers are permitted and encouraged to expand the deﬁnition to include merchandise that directly promotes particular conventions at those events. For example, Event Organizers at Gen Con could allow a Gen Con t-shirt or pin to count for their respective categories while at Gen Con. Merchandise that exclusively promotes other companies or intellectual properties (like a Roll20 t-shirt with no Paizo branding) never qualiﬁes for these beneﬁts.
Vestments: T-shirts, messenger bags/backpacks, jackets or hoodies, or similar apparel; permanent tattoos of Paizo-related iconography; or cosplay of a Paizo-related character, such as an iconic character, NPC or similar.
Worn Accessory: Lapel pin or button, hat or ballcap, lanyard, or similar small worn accessory.
Rules Reference: Character folio, reference or condition card deck, or similar published item with game reference material. Excludes published rulebooks or adventures.
Other Item: Any other qualifying item such as oﬃcially produced dice, keychains, plush characters, or other merchandise brought to the table.
Campaign Service Coin: an award given out to exemplary volunteers; a Campaign Service Coin cannot qualify for any other category and instead oﬀers its own beneﬁts.
In the Pathﬁnder Society (second edition) program, the following beneﬁts are oﬀered for each accessory category. A player may not beneﬁt from more than one of these per session, with the exception of the Campaign Coin beneﬁt.
Vestments: When you use a Hero Point to reroll a check, add a +1 circumstance bonus to the reroll.
Worn Accessory: Once per session, when rolling a check as a part of a victory points system, if you roll a critical failure, you get a failure instead.
Rules Reference: Once per session, when you use Treat Wounds or another character uses Treat Wounds on you, the result of the check is one degree of success better than the result that was rolled.
Other Item: Once per session, a character can gain the beneﬁts of a two-action heal spell, heightened to the maximum spell rank available to a cleric of the character’s level. This beneﬁt can only be used in exploration mode.
Campaign Service Coin: Volunteers who make exceptional contributions to Organized Play can earn Campaign Coins or membership in the Order of the Wayﬁnder as a recognition of their hard work. When you use this beneﬁt, you gain a bonus Hero Point at the beginning of the adventure. In addition to the normal powers of a Hero Point, you can spend this special Hero Point to allow another player to reroll a check.
Players earn Achievement Points (AcP) by participating in and reporting Pathﬁnder Society games. AcP are an online currency used to purchase character Boons. Currently, there are three levels of AcP events. The number of points earned depends on time involved, the event level, and the type of involvement as in the chart below. Event classiﬁcations are:
- Standard events: games played in stores, homes, or other locations
- Premier events: games played at conventions and local events designated part of the Regional Support Program.
- Premier Plus events: Paizo-sponsored conventions and conventions running more than 75 blocks of organized play.
|Player / GM
|1 XP (Quests, Bounties, etc)
|4 XP (Scenarios)
|12 XP (Some Adventures, Adventure Path books*)
* Not all Adventures and Adventure Path books award 12 XP. See the individual sanctioning documents for details.
A list of Achievement Points rewards available for purchase lives on the Boons tab of your My Organized Play page. To purchase a Boon, select a character from the dropdown list, then click the purchase button of the desired Boon. A list of purchased Boons appears at the bottom of the page. Each purchased Boon generates a downloadable printable Boon. Boons should be stored with Chronicles, either digitally or alongside physical sheets.
The Retail Incentive Program (RIP) rewards players with rewards for their characters when they patronize retailers who are providing space for Organized Play activities. Purchases made at the location within a stated timeframe tally by table and unlock beneﬁts at diﬀerent levels, including some that reduce the severity of failures, for the next game played. Implementation methods vary from store to store, and are posted for attendees to review. For more information, read the full policy and consult your Event Organizer for details.
Even though characters from the First Edition legacy campaign cannot transfer into the current Pathﬁnder Society campaign, their exploits can shape the Society’s newest adventurers. For each of the 11 seasons of the legacy campaign, a player can unlock a special legacy character background associated with that season by having completed ﬁve or more of that season’s scenarios. These backgrounds are unique to the Pathﬁnder Society campaign, and once they’re unlocked, a player use a legacy background for any number of characters. See Legacy Backgrounds.
Pathﬁnder Society Organized Play periodically releases additional prizes for special events. The most common among these are Charity Boons, which are in-game beneﬁts sent to authorized charity events to help raise money for good causes. For more information on Charity Boons, ask the Event Organizer.